| Pages: [1] 2 |
1. Platinum Insurance Pay out chart? - in EVE General Discussion [original thread]
to be specific, could someone tell me the platinum insurance price and payout on tier3 battleships?
- by Indy X - at 2006.12.23 21:10:00
|
2. Platinum Insurance Pay out chart? - in EVE General Discussion [original thread]
Does anyone have a chart of Platinum insurance payouts? Would be very handy.. and word to the devs: Add how much money the payout is, the percentage means nada as it doesn't resemble market prices anyway (on most ships)
- by Indy X - at 2006.12.23 21:08:00
|
3. Question abot nano fibers - in Ships and Modules [original thread]
logically nanofibers would reduce mass and that's it. This game isn't applying real physics, we all know that, so we shouldn't be surprised to find alot of things illogical.
- by Indy X - at 2006.12.15 00:21:00
|
4. Stealth bomber re-design + tactical missiles - in Ships and Modules [original thread]
give me some missiles accelerating at 100 Gs then let me fire them remotely from like 2 AUs out, then make target painters actually worth their job by homing these missiles in on the target, harrr
- by Indy X - at 2006.12.15 00:08:00
|
5. ffs ccp, lock griefers out of missions. - in EVE General Discussion [original thread]
Tbh, this bs is ruining the game for some ppl and this has to be dealt with. We'll all suffer from it in the end, meaning no new ppl wanting to play EVE cause they can't even start off.
- by Indy X - at 2006.12.06 11:18:00
|
6. 'New profession' makes you a sitting duck - in EVE General Discussion [original thread]
I think something could be done to the current flagging system. Why not just make 'ownership' a timer. If a wreck/can is obviously abandoned loose the flag on it and let it be free for all.Tbh we all gain from it, getting wrecks out of the way and...
- by Indy X - at 2006.12.06 11:14:00
|
7. What should a stealth bomber be like? - in EVE General Discussion [original thread]
I agree that the stealthbombers are in need of a tweak things i can come to think of right now: - 100% missile speed bonus - new t2 cruise missile, specific for bomber class. 100% penalty to speed and cap-recharge but with higher damage and explo...
- by Indy X - at 2006.11.14 21:53:00
|
8. Amarr Overpowered! - in EVE General Discussion [original thread]
Edited by: Indy X on 27/09/2006 21:29:25 Im sure that Titans will sit in a deep safespot 99% of the time during combat, just giving gang members the bonuses, so as for caldari titan having more launchers than ammar has turrets means nada. Howe...
- by Indy X - at 2006.09.27 21:28:00
|
9. Violence growing. - in Corporations and Alliances Summit [original thread]
I like the idea, but i also agree with tookar. Personally i don't want to have to join another corp to get fights. It would be great if you still could arrange fights tho. Much like the first-person-shooter scene has clanwars, i believe EVE could ...
- by Indy X - at 2006.08.25 17:59:00
|
10. Fix Modifiers - in Test Server Feedback [original thread]
Originally by: Joerd Toastius Originally by: Indy X Originally by: GPerson Originally by: Indy X Make the multiplier '0.5%' what it really it really should be, 0.5 ... Fixed your multiplier... Actually it...
- by Indy X - at 2006.08.11 10:23:00
|
11. Fix Modifiers - in Test Server Feedback [original thread]
Originally by: GPerson Originally by: Indy X Make the multiplier '0.5%' what it really it really should be, 0.5 ... Fixed your multiplier... Actually it is 1.5, since the tracking is a bonus. Just like T2 autocannnon amm...
- by Indy X - at 2006.08.09 09:06:00
|
12. Fix Modifiers - in Test Server Feedback [original thread]
On the attributes chart most modifiers are just totally wrong. Take Hail L ammunition for example. It has a Tracking Speed Multiplier by 0.5%, wtf does that mean. Logically this means you take the current tracking, say 1 rad/sec, and multiply it b...
- by Indy X - at 2006.08.08 17:46:00
|
13. Chance for CCP: New regions, with new rules! - in EVE General Discussion [original thread]
About the log off timers etc First of all, if you're targeted you should get a log off timer, not only if u have been attacked. Secondly I think there should also be a timer when logging in. Two weeks ago a m8 of mine became a victim for a 20 m...
- by Indy X - at 2006.06.12 09:59:00
|
14. EW - in Ships and Modules [original thread]
Firstly: Haven't read the whole thread A thought is that there could be EW drones that work like that ECCM in the first post If you get jammed you can launch a small drone that will lock on a target and forward it back to you. Of course you shoul...
- by Indy X - at 2006.06.11 23:04:00
|
15. Thoughts about battlecruisers. - in Ships and Modules [original thread]
/signed
- by Indy X - at 2006.05.28 18:46:00
|
16. OMG! CCP DO SOMETHING! - in EVE General Discussion [original thread]
One thing i've noticed is that EVE seems to disconnection at slightest fluctuation to your internet, i'm on a 26 MBit VDSL and every now and then my modem decides to loose connection for a few seconds. Now this isn't usually a problem on other gam...
- by Indy X - at 2006.05.17 17:56:00
|
17. multicolored buddylist - in Player Features and Ideas Discussion [original thread]
I agree with this, the buddy list needs some improvment. I also think it would be an asset if you could mod the list much like the items hangar; to show portraits or a detailed list with filters; corp, alliance, sec status, offline/online etc
- by Indy X - at 2006.05.15 11:45:00
|
18. Angel Saint - 1,100,000 million bounty doing 3 kinds of dmg - in Test Server Feedback [original thread]
Thx for those giving advice on ratting, but that wasnt what i was asking for. What im saying is that this rat in comparison is unbalanced towards the other angel rats. Nothing more, nothing less.
- by Indy X - at 2006.05.09 12:11:00
|
19. Make the scale of objects more realistic (easy - zoom) - in Player Features and Ideas Discussion [original thread]
This is a nice idea, but I wouldn't want to think about the gfx load on your card when jumping into a 200 man camp. An option would be for ppl to chose if they want to have full textures or limited to some certain level, which furthers would mean ...
- by Indy X - at 2006.05.09 12:03:00
|
20. Please add a compass - in Player Features and Ideas Discussion [original thread]
Edited by: Indy X on 09/05/2006 11:55:25 I'm pretty sure this games graphics engine is built on cartesian coordinates as most. This means the axial directions are the same no matter of where in the system you are, i.e. finding those directions...
- by Indy X - at 2006.05.09 11:44:00
|
| Pages: [1] 2 |
| First page | Previous page | Next page | Last page |